Lort devs reluctantly tweak the fantasy roguelike’s difficulty after players complain the Risk of Rain 2 successor is too hard: ‘You are meant to die and learn how to overcome the challenge’

The developers behind Lort, a fantasy roguelike that many hoped would capture the spirit of Risk of Rain 2, have made some adjustments to the game’s difficulty following player feedback. While the studio remains firm that the core challenge is meant to push players to die and learn their way forward, they’ve recognized that the initial experience can feel overwhelmingly tough, especially for newcomers. Their changes aim to ease that frustration just enough so players can dive in, have fun, and still face a meaningful test.

Lort’s design leans heavily into the idea that failure is part of the journey, a concept familiar to fans of punishing roguelikes. Yet, the line between challenging and aggravating is a thin one. The tweaks don’t soften the game’s fundamental challenge but provide a gentler entry point, striking a better balance between difficulty and accessibility. It’s a careful dance, and the devs seem intent on preserving the skill-based progression that defines the experience without pushing players away early on.

This move shows a studio listening to its community without abandoning the core elements that make Lort compelling. Players looking for a tough but fair fantasy roguelike should find the update makes the climb less daunting without watering down the satisfaction that comes from mastering its systems.

Source: pcgamer.com