“We weren’t really paying attention” The Witcher’s lead story designer reveals why the first game’s final CG cutscene didn’t involve the story team

The buzz around the Witcher franchise continues, even as the highly anticipated remake of the original game seems to have taken a backseat. CD Projekt Red has enlisted the support of Fool’s Theory to bolster the already substantial development effort for The Witcher 4. This shift has stirred speculation, particularly given the swirling rumors of a brand new DLC for Witcher 3, reportedly crafted by the same studio.

In the midst of all this, Artur Ganszyniec, the original lead story designer, has taken a moment to reflect on the creation of the first Witcher game. His insights are a nostalgic reminder of the game’s impact on both fans and the industry. One intriguing tidbit that Ganszyniec recently shared is about the final CGI cutscene. In a candid revelation, he admitted that the story team had little involvement in this climactic moment. It’s a fascinating behind-the-scenes glimpse that highlights how development dynamics can sometimes lead to missed opportunities for collaboration.

For fans who have followed Geralt’s journey through the years, these reflections not only shed light on the making of a beloved classic but also serve as a testament to the complexities of game development, where every detail deserves attention. As we eagerly await what’s next for the franchise, it’s clear that the legacy of the Witcher continues to resonate, sparking conversation and curiosity about its past and future.

Source: eurogamer.net