“We don’t want to mislead players” – Control Resonant devs confirm Jesse Faden won’t be playable, there’s no parry, and it’s definitely not a Soulslike

Remedy has been busy peeling back the layers on its highly anticipated sequel, Control Resonant, and it comes with a few clarifications that should set the record straight for fans eager to dive back into its mysterious world. One of the most notable points is the confirmation that Jesse Faden, the beloved protagonist of the original game, won’t be making a playable return. This decision may certainly stir mixed feelings, but it seems the developers are intent on exploring new narratives and characters this time around.

Adding to the conversations swirling around gameplay mechanics, the team also emphasized that there won’t be a parry system featured in the game. This departure from common expectations—especially for those who might draw parallels to other action titles—suggests that Remedy is honing in on its unique blend of environments, storytelling, and the psychic powers that players have come to love. Fans of the first installment should feel reassured that while the gameplay might evolve, the core experience will still be firmly rooted in the surreal and mind-bending atmosphere that defines Control.

And let’s clear up something that’s been buzzing around in gaming circles: Control Resonant is not a Soulslike. The developers are careful to communicate this distinction, indicating that although players can expect challenging encounters, the design philosophy will differ significantly from what one might find in titles that embrace the punishing mechanics of the Souls series.

With a clear vision in mind, Remedy aims to avoid misleading players about the game’s mechanics and direction. As excitement builds for the release, the studio seems committed to ensuring its audience has a solid understanding of what to expect, focusing instead on delivering an experience that feels true to the spirit of the original while paving the way for new experiences and stories to unfold.

Source: eurogamer.net