When Santa Ragione’s unsettling horror game Horses got pulled from both Steam and the Epic Games Store late last year, it wasn’t just a blow to the studio’s reputation—it nearly pushed the beloved Italian developer to the brink of closure. Facing the sudden loss of access to two of the biggest digital storefronts and their paying audiences, the team found themselves in a desperate spot. That’s where GOG stepped in.
The Polish digital marketplace made a clear choice to keep Horses available, a move that went beyond simple business. For GOG, it came down to freedom, both of expression and choice. By refusing to follow Steam and Epic’s lead in banning the game, GOG provided a crucial lifeline to Santa Ragione, allowing the indie studio not only to reach players but also to repay debts and keep making games.
GOG’s stance highlights a broader conversation about the powers of platform gatekeepers and the value of standing firm on principles, even when dealing with controversial content. It’s a reminder that platforms can shape the industry by deciding which voices get heard—and that sometimes, championing those voices requires both conviction and courage.
Source: eurogamer.net




