Ubisoft’s Assassin’s Creed Unity almost took a radically different approach to its protagonist, offering players a chance to pick an ancestor from a sprawling database of millions, rather than stepping into the shoes of Arno Dorian. This character creator concept wasn’t just about cosmetics—it aimed to provide a genuinely unique viewpoint on the French Revolution for every player. The idea came from a period when the team was debating between two versions of the game, one with a stronger emphasis on cooperative play. Former creative director Alexandre Amancio revealed that this ambitious system was considered as a way to deepen player immersion by tying individual stories to a diverse cast of historical figures. While Unity ultimately went with Arno’s singular narrative, this glimpse into what might have been hints at how Ubisoft experimented with weaving player identity more tightly into its richly detailed worlds.
Source: rockpapershotgun.com




