In a move that’s caught many fans off guard, Square Enix has officially announced that Final Fantasy 7 Remake Part 3 will utilize Unreal Engine 4 instead of the more modern Unreal Engine 5. Given the industry’s shift toward adopting cutting-edge technology, this decision is somewhat surprising, especially considering the buzz surrounding Unreal Engine 5’s capabilities—including its advanced graphics and improved performance.
By sticking with the tried-and-true Unreal Engine 4, Square Enix seems to be betting on familiarity and stability. The first two parts of this beloved remake series have already set a high bar, and the developers likely want to ensure that the gameplay experience remains seamless while they work to capture the essence of the iconic original. This approach allows them to focus on narrative and world-building without the added complexities of a newer engine.
While some players might be disappointed, believing that harnessing newer technology could enhance visual fidelity and performance, there’s a lot to be said for the consistency that comes with using an established framework. The team has shown their ability to create breathtaking environments and deeply engaging storytelling, so it will be fascinating to see how they apply their craft within the parameters of Unreal Engine 4.
As players eagerly anticipate what Final Fantasy 7 Remake Part 3 will bring to the table, it’s clear that Square Enix is committed to delivering a polished experience that pays homage to its roots while also expanding the narrative. The excitement is palpable, and for fans of the franchise, understanding the developmental choices made along the way adds another layer to the journey as they prepare to step back into Midgar once more.
Source: gamesindustry.biz




