Skate developers Full Circle lay off an unspecified number of staff, claim this’ll somehow help them “better support” the game

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Skate developers Full Circle lay off an unspecified number of staff, claim this’ll somehow help them “better support” the game

In a move that has raised eyebrows in the gaming community, Full Circle, the studio behind the much-anticipated early access skateboarding game Skate, has revealed they’re letting go of an undisclosed number of employees. While the official statement from the developer speaks of a transformation and adjustments to team structure, it feels more like a euphemism for the difficult choices that come with the territory of game development.

The reasoning behind this restructuring suggests that it will somehow enhance their capability to support the game. Yet, such layoffs often fuel skepticism among fans who are already invested in the future of the franchise. Skate has been riding a wave of excitement since its announcement, and any shake-up in the development team might lead to concerns about its direction.

Full Circle, which is under the Electronic Arts umbrella, has not provided detailed specifics on how this decision will actually benefit the production of the game or its community. Developers navigating through tumultuous staffing changes invariably affect not just morale but also the creative flow necessary for a project of this scale. Fans are left wondering how these decisions will impact the game’s ongoing development and its promised features.

While the industry is no stranger to such staffing adjustments, it’s a shame to see a team that has garnered goodwill have to make these tough calls. It’s crucial for fans and followers of the game to keep an eye on how these changes unfold, as the impact of these choices will inevitably ripple through the development process. Ultimately, only time will tell if this bold move translates into a more robust version of Skate or if it leads to other complications down the line.

Source: rockpapershotgun.com

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