Resident Evil director Paul W. S. Anderson says he’s got no time for people who do game adaptations without playing them—’That’s outrageous’

In a recent discussion, Paul W. S. Anderson, the director behind the notorious Resident Evil film franchise, made his stance on video game adaptations abundantly clear. He voiced strong criticism toward filmmakers who tackle game-based projects without having any genuine connection to the source material. In a rather direct manner, he called this approach “outrageous,” highlighting that an understanding of the original game is crucial to delivering a faithful and engaging adaptation.

Anderson, who, love him or hate him, has left an indelible mark on how video games are portrayed in cinema, did not hold back in expressing his views. His frustration underscores a significant issue that continues to plague the film industry. The disconnect between the creators and the games they are adapting often leads to projects that feel inauthentic or disconnected from what made the games special in the first place.

In addition, he took a moment to throw shade at the 2005 film adaptation of Doom, which he deemed particularly egregious in its failure to capture the essence of the beloved franchise. His critique serves as a reminder that not all adaptations are created equal, and the importance of respecting the source material cannot be overstated. It’s a sentiment that resonates with many audiences who have witnessed the cinematic missteps time and again.

Ultimately, Anderson’s comments highlight a broader conversation around video game adaptations and the creative responsibilities that come with them. If anything, his observations reinforce the idea that a deeper understanding of the game’s narrative, characters, and emotional weight can make all the difference in translating that experience to film.

Source: pcgamer.com