Paweł Szmidt, the mind behind Painkiller, has some unexpected praise for the team behind Clair Obscur: Expedition 33. He jokingly admits that this group of relative newcomers has shaken his perspective on game development. According to Szmidt, the way they’ve handled the project is full of smart choices that elevate the game’s quality to something you’d expect from a big-budget studio. It’s not every day you see a fresh team pull off a feat like this, especially in such a competitive space, and it seems Szmidt’s doubts about what’s possible in indie game development are being challenged in real time. This kind of praise coming from a veteran like him underscores how promising Clair Obscur could be.
Source: pcgamer.com




