Minecraft meets Wind Waker? Hytale with airships? Everwind is Steam’s latest big early access release, and it could be a winner with time

In an unexpected twist, the landscape of fantasy-themed sandbox games seems to be flourishing, with two standout titles surfacing in rapid succession. Just months after Hytale reemerged from the shadows and captivated audiences, Everwind is now stepping into the early access arena on Steam, ready to carve out its own niche. While Hytale is garnering attention for its expansive features and rich world, Everwind promises a different flair with its unique inclusion of airships—a feature that instantly piques curiosity.

Imagine soaring through vibrant skies, navigating the world from the comfort of a beautifully crafted airship. Everwind takes familiar elements that fans of sandbox games adore and elevates them through this imaginative twist. It’s hard not to ponder the age-old debate surrounding the value of airships in modern gaming. Would they enhance even the most unexpected titles? Could the fast-paced nature of FIFA reach new heights with a parachuting goalkeeper? Or would Tetris have a whimsical edge if it featured a character delivering falling blocks from the clouds? While these hypothetical musings might lean toward the absurd, it’s clear that Everwind’s focus on aerial exploration adds an intriguing layer to its gameplay.

The allure of Everwind lies not solely in its novelty but in how it integrates this aspect with core mechanics that players have come to love in sandbox adventures. As you delve into this survival RPG, the richness of its world beckons with promise. The potential for adventure feels boundless, and the addition of airships could very well elevate adventures to new altitudes—literally and figuratively. While it’s still early days for Everwind, its early access launch is a signal that this title could develop into something special. The blending of exploration, creativity, and now airships makes it a title worth watching closely as it evolves.

Source: eurogamer.net