Larian Studios has gained some valuable insights from its experience with Baldur’s Gate 3, especially when it comes to crafting loot. The team found that hand-crafted items bring something special to the table that randomized loot doesn’t quite capture. As they work on the next Divinity game, they’re moving away from the sprawling, sometimes overwhelming chaos of random drops.
According to the studio, randomization didn’t actually save much development time, and the fallout wasn’t great for pacing or player engagement. Instead of relying on algorithmically generated gear, Larian is focusing on carefully designed loot that feels meaningful and fits the world. This approach promises to create a more rewarding and coherent experience, where every piece of loot tells a story or plays a purposeful role.
It’s a subtle but important shift that highlights how Larian continues to evolve its design philosophy. After all, the thrill of discovery in RPGs often comes down to the red-letter items players actually want to find, not getting buried in a mountain of generic drops. Fans of both Divinity and Baldur’s Gate can look forward to a more polished, intentional loot experience next time around.
Source: pcgamer.com




