Simon Collins-Laflamme, the creative force behind Hytale, has described the game’s recent early access launch as the most challenging but rewarding experience of his career. The Minecraft-inspired sandbox RPG, which has drawn plenty of attention for its vibrant worlds and deep customization, finally stepped into players’ hands last week. For Collins-Laflamme, shepherding the game through its long-awaited release was both a test of endurance and a moment of triumph. It’s a reminder just how much work goes on behind the scenes whenever an indie studio takes a beloved passion project out of development and into the wild.
Source: eurogamer.net




