GOG declares ‘The future of preservation is decided by players who give a sh*t’ after New Blood CEO expresses concern for the storefront’s lifespan

GOG has recently made a bold statement about digital game preservation in response to concerns raised by New Blood Interactive’s CEO. The CEO expressed worries about the longevity of GOG’s store and what that means for the games it houses. In a rather passionate call to action, GOG emphasized that the future of game preservation isn’t just in the hands of developers or corporations; it’s also in the hands of dedicated players who care about their digital library.

This declaration highlights the ongoing conversation around the need for platforms like GOG to not only exist but to thrive in an industry where many titles can easily fade into obscurity. While digital storefronts have transformed the way we access games, they also carry the risk of losing titles if the platform itself falters. GOG’s approach to offering DRM-free games is part of their identity, attracting a community that values ownership and preservation.

Upon hearing New Blood’s concerns, GOG is clearly rallying its community, suggesting that player engagement and support are crucial for maintaining the platform’s vitality. The message encourages players not to take their libraries for granted, calling on them to advocate for the titles they love and to ensure these games remain accessible for years to come.

In a landscape where gaming’s past is just a download away, the future of these digital treasures rests firmly in the hands of those who cherish them. It’s a reminder that each purchase and each voice matters, reinforcing the notion that players have a real stake in this ever-evolving digital ecosystem. The passion behind GOG’s statement resonates deeply, underscoring a shared responsibility among gamers, developers, and platforms to preserve the art and history of video games. In this evolving dialogue about digital preservation, it’s clear that the players’ commitment will play a pivotal role.

Source: pcgamer.com