Former BioWare exec hits out at suggestions that it should never have made Anthem in the first place

Mark Darrah, a former BioWare executive, has pushed back against the idea that the studio should never have ventured into making Anthem. The game sparked plenty of debate when it launched, with many insisting BioWare should stick to the single-player RPGs it’s known for rather than diving into live-service territory. Darrah argues that perspective overlooks the studio’s own history of evolution and risk-taking.

BioWare isn’t exactly new to shaking things up. From its early days with classic RPGs like Baldur’s Gate to the more narrative-heavy Mass Effect and Dragon Age series, the studio has repeatedly reinvented itself over the years. Anthem may have been rough around the edges in certain areas, but it was also an attempt to explore new creative ground and embrace emerging trends in gaming.

Darrah’s comments remind us that expecting a single studio to stay within a fixed lane ignores the challenges and shifts that game developers face, especially in an industry that’s constantly evolving. Anthem might not have been the home run that some hoped for, but dismissing it as a mistake misses the bigger picture of BioWare’s ambitions and willingness to push boundaries.

Source: videogameschronicle.com