Didier Guillion, who once directed entries in the Assassin’s Creed series, has offered a pointed critique of how massive video game productions are run today. He’s skeptical about the model where hundreds of people work together on a single project, suggesting it’s not sustainable in the long run. According to Guillion, once a development team grows beyond a hundred members, the creative dynamic shifts dramatically, often for the worse.
He thinks the future of big-budget games won’t follow the sprawling, assembly-line approach that’s become common. Instead, smaller, more tightly knit teams might deliver better results. It’s a reminder that sometimes, less really can be more when it comes to nurturing creativity and maintaining a clear vision in game development.
Source: pcgamer.com




