Final Fantasy 7 Remake director explains why the third game will still use Unreal Engine 4

Square Enix is sticking with Unreal Engine 4 for the third entry in the Final Fantasy 7 Remake series, despite the industry’s growing shift to Unreal Engine 5. Tetsuya Nomura, the game’s director, explained that even though UE5 offers some impressive new features, the team felt it made more sense to continue with the familiar tech for now.

The decision comes as the company weighs the challenges of migrating an already complex project to a new engine mid-development. According to Nomura, ensuring stability and maintaining their creative vision took priority over chasing the latest tech. This speaks to the scale and ambition of the Remake project, which balances a faithful recreation of the original with modern gameplay and visuals.

While Unreal Engine 5 promises improvements in lighting and world building, Square Enix appears confident that UE4 still provides the tools needed to deliver the experience fans expect. It’s a reminder that sometimes the best choice isn’t the newest technology, but the one that serves the game and the development process best. Fans can look forward to the culmination of this saga without worrying about potential disruption from an engine switch.

Source: videogameschronicle.com