Brooke Burgess, the creator behind the upcoming game Fallen, knows firsthand how brutal securing funding can be these days. The pandemic years saw an unusual flood of investment in games, but now that well has clearly dried up. Even getting modest budgets has become a challenge, and once you start asking for anything above a million dollars, doors tend to close fast. Burgess’s experience underscores a widening gap in the industry where ambitious projects struggle to get off the ground without deep pockets or a proven track record. It’s a tough market for developers trying to scale up, and Fallen’s development story highlights just how fragile the pipeline for mid-sized budgets has become.
Source: gamesindustry.biz




