Exodus’ writer wants to make the Mass Effect successor’s side quests so good you won’t care if you’re rewarded for doing them

In the realm of RPGs, where side quests often feel like mere afterthoughts, Archetype Entertainment is striving for a different benchmark with their upcoming game, Exodus. The team is led by industry veterans who understand that compelling narratives can elevate a game far beyond the run-of-the-mill fetch quests. Their mission is refreshingly clear: to craft side quests that players engage with not for the rewards, but for the stories and experiences they offer.

It’s a bold approach, especially in a genre that sometimes prioritizes the sheer volume of content over meaningful engagement. With countless titles cluttering the RPG landscape, many developers still lean heavily on a formula that relies on quantity. Yet, Archetype Entertainment seeks to break this mold, focusing on depth rather than breadth. The thought process is intriguing—when was the last time you took on a side quest simply for the joy of the narrative, rather than the loot mechanics?

The narrative ambition behind Exodus is rooted in a desire to integrate these side stories seamlessly into the game’s overarching tapestry. The writing team believes that each quest can enrich the player’s experience, providing nuanced world-building and character development that transcends the typical gameplay loop. The intention is to create moments that resonate emotionally, making players care about the outcomes regardless of tangible rewards.

It’s refreshing to witness a studio that recognizes the potential of storytelling in an age where many games still struggle to give side quests the attention they deserve. If Archetype can deliver on this vision, players might just find themselves eagerly venturing off the beaten path, motivated by a narrative compelling enough to warrant their time and attention. That’s a prospect to get excited about.

Source: rockpapershotgun.com