Divinity’s reveal trailer was brutal and dark for a reason, Larian’s writing director says: ‘We want to give players the opportunity to be the light in that darkness’

Larian Studios’ recent reveal trailer for Divinity stunned many with its brutal and dark tone, but the studio’s writing director insists there’s a purpose behind that intensity. The grim imagery isn’t just for shock or spectacle, but a deliberate choice to set the stage for something more hopeful. The idea is to immerse players in a world steeped in darkness, one that desperately needs a beacon of light. The harsh scenes, including some disturbingly vivid moments, serve to highlight the kind of heroism and moral clarity players can bring to the story. It’s not about glorifying the violence we see on screen but about offering players a meaningful opportunity to stand against it. In that sense, the grimness acts less as an end and more as a powerful beginning.

Source: pcgamer.com