Crimson Desert review: 20 hours in, bigger open worlds aren’t better

Crimson Desert arrives with a significant amount of anticipation given its ambitious scope and the legacy of its developers. However, diving into this sprawling open world reveals a few wrinkles that deserve closer examination. After investing around 20 hours, it’s clear that while the world is big, bigger isn’t always better.

From the outset, players are treated to a visually impressive landscape, rich with detail and vibrant colors. The sheer scale of the environment is something to behold, filled with towns, forests, and expansive plains. But as you journey through this vast expanse, it quickly becomes apparent that size can sometimes overshadow substance. The gameplay feels somewhat familiar, echoing many elements from other titles without offering enough unique spins to keep engagement levels high.

Early quests are repetitive, often leading you through similar patterns that guide you from point A to point B without introducing new challenges or meaningful interactions. While these narrative threads hint at a deeper storyline, they often fall flat, leaving players yearning for more dynamic gameplay. Combat, though visually appealing, can feel like a mixed bag, with some mechanics not quite landing as intended, leading to moments of frustration rather than exhilaration.

Character development is another area where Crimson Desert stumbles. While there is potential in the diverse cast, their arcs can feel underdeveloped, making it hard to become truly invested in their journeys. As players progress, the lure of a rich story is dulled by uninteresting dialogue and predictable plot points.

The multiplayer aspects offer some respite from the solo experience, allowing for interaction with others in an otherwise solitary venture. However, even these features lack the depth that would elevate gameplay to new heights. Instead of fostering a sense of community or competition, they often feel tacked on, serving more as an afterthought than a core function of the experience.

So, with all this packed into a beautiful, sprawling world, why does the magic feel so elusive? It boils down to execution. An open world needs more than just size; it demands engaging hooks, immersive storylines, and fluid mechanics that invite exploration rather than discourage it. Crimson Desert hints at a grand adventure but falls short of delivering a truly captivating experience. In trying to achieve vastness, it seems to have lost focus on what makes the journey worthwhile, leaving players to wonder if perhaps, in this case, bigger isn’t necessarily better.

Source: polygon.com