Colony sim Going Medieval, aka friendlier Rimworld, hits 1.0 release in March after 16 major updates

Colony simulator Going Medieval is set to officially launch out of early access on March 12, marking a significant milestone after what has been a journey filled with constant updates and enhancements since its debut in winter 2021. For those who’ve yet to dive into this charming medieval world, it’s been described as a more approachable cousin to RimWorld, gaining traction for its unique blend of colony management and building mechanics.

Over the past year or so, the developers at Foxy Voxel have rolled out 16 major updates, adding a wealth of content and features. Players can now engage with fire, manage water sources, utilize siege weaponry, and navigate a functioning trading system. This rich tapestry of gameplay elements is aimed at providing a deeper, more immersive experience. With the upcoming 1.0 release, the developers are promising a robust endgame, along with new content and a host of achievements to keep players engaged long after the initial thrill of launching their first settlement.

The buzz around this launch is palpable. Foxy Voxel seems keen to deliver a polished final experience, urging players to indulge in the celebratory atmosphere that a launch often brings, complete with metaphorical wine and trumpets.

As the release date approaches, anticipation is sure to grow, and it’ll be exciting to see how Going Medieval continues to evolve beyond its early access roots. The official trailer hints at what players can expect, and it serves as a reminder of how far this game has come. For fans of colony sims, this is one title that’s definitely worth keeping an eye on.

Source: rockpapershotgun.com