Clair Obscur’s final boss was a bit easier than developer Sandfall planned, mostly because everyone actually engaged with all the side content

Clair Obscur: Expedition 33’s final boss ended up being a bit of a pushover, but not by design. Sandfall, the developer behind the game, expected most players to blaze through the main story without fully diving into the sidequests and optional challenges. Instead, fans eagerly tackled all the extra content, inadvertently boosting their characters well beyond what the team anticipated. That extra grinding made the climactic fight easier than Sandfall had planned, turning what should have been a tough finale into a more forgiving encounter. It’s a neat example of how player behavior can shift the intended experience, especially in games that encourage exploration and side activities.

Source: eurogamer.net