Cities: Skylines 2 boss says they ‘completely overestimated’ the Unity engine’s capabilities

In a candid reflection on the development of Cities: Skylines 2, Colossal Order’s CEO Mariina Hallikainen has acknowledged a significant misstep in their approach. The team, which was undoubtedly riding high on the success of the original game, had high hopes for the Unity engine. However, Hallikainen admitted that they may have overestimated its capabilities, an insight rooted in the realities faced during development.

This admission isn’t just a shrug of the shoulders; it highlights the challenges many developers face when pushing the boundaries of technology. Unity has been a beloved engine for indie and larger studios alike, providing the tools to craft complex and visually stunning worlds. Yet, as Cities: Skylines 2 aimed for even greater ambition, it became clear that the engine’s limitations had a more significant impact than anticipated.

Hallikainen’s comment speaks volumes about the risks involved in game development. The stakes are always high, especially when you’re following up a beloved title. In this case, it seems the excitement clouded their judgment, leading to a tougher road than they expected. Such honesty is refreshing and serves as a reminder of the intricacies behind game creation—it’s not just about following trends but understanding the tools at your disposal.

As we continue to see the evolution of Cities: Skylines 2, it’s clear that the journey is as much about learning and adapting as it is about creating. Only time will tell how this experience shapes the game’s future and the studio’s approach in upcoming projects.

Source: pcgamer.com