“As soon as it fired up, he’d get up and go to lunch”: How Age of Empires’ developers tested mission difficulty

The Age of Empires series has long been a staple of real-time strategy gaming, with countless players drawn into its intricate world of resource management and tactical warfare. But beyond the compelling gameplay lies a fascinating glimpse into the development process that shaped this iconic franchise. During the creation of Age of Empires, the level designers had a rather unique method for testing mission difficulty, one that involved the studio head, Tony Goodman, and his lunchtime routine.

While most of us have had our fair share of performance reviews, the feedback process for these developers was less about formal meetings and more about observing Goodman as he casually engaged with their work. The moment the game fired up, he would sit down, and inevitably, he would get up and head to lunch. That informal, incidental break became an indicator of how engaging or challenging the level design truly was.

This method allowed for immediate and instinctive feedback. If Goodman was too engrossed to leave the screen, it was a good sign that the level was hitting the right notes. Conversely, if he found himself stepping away, it indicated a need for reevaluation. This laid-back yet effective approach underscores the creative environment at Ensemble Studios and highlights their commitment to crafting an accessible yet challenging experience.

It’s interesting to think about how such a simple, organic testing method could shape a game that has endured for decades. The exchange between the developers and their leader, coupled with that relaxed lunchtime feedback loop, became a pivotal part of the iterative process that defines great game design. For fans of the franchise, it adds a layer of appreciation for the thoughtfulness that went into balancing challenge and enjoyment in Age of Empires. As we eagerly anticipate future installments, it’s comforting to know that behind every mission, there are anecdotes and strategies like these contributing to the legacy of this beloved series.

Source: rockpapershotgun.com