In a fascinating twist of video game history, the direction of Resident Evil could have looked very different. When Capcom decided to bring in a professional screenwriter for the original Resident Evil 2, the goal was to elevate the narrative alongside the gameplay. But instead of veering into darker, more grounded territory, the writer leaned into the series’ trademark absurdity, particularly with its infamous puzzles. This decision played a crucial role in defining the series’ identity, balancing the horror with a certain playful weirdness.
One standout instance of this quirky approach was the conception of the police chief, a character marked by an erratic personality that breaks the mold typical of stoic authority figures. By suggesting that the character not only occupy a position of power but also embody a distinctly eccentric nature, the creative team found a way to breathe life into an otherwise grim environment. The mix of intense gameplay with peculiar character traits added layers not just to the story but to the overall experience, making the world of Raccoon City feel alive in unexpected ways.
This blend of horror and humor became a hallmark of the series as it evolved, marrying tense atmospheres with puzzles that often left players scratching their heads—but in a fun way. The decision to embrace the oddities of the game’s universe ensured that Resident Evil maintained a unique charm, even as it explored darker themes.
In hindsight, it’s intriguing to consider how different the franchise might have been had it opted for a more straight-laced narrative. While horror thrives on tension and fear, the quirky elements serve as a crucial counterbalance, allowing players to engage with the material without losing themselves entirely to dread. Ultimately, this creative choice led to a beloved series that continues to resonate with fans both old and new, proving that a little eccentricity can go a long way in the world of survival horror.
Source: pcgamer.com




