Peak began its life as a humble game jam project but quickly grew into something much larger, surprising even its own creators with how well it was received. The team behind Peak credits its rapid development cycle for allowing them to experiment freely and strip away the unnecessary, proving that there are definitely different, and maybe even better, ways to make games today. Rather than toiling endlessly on every detail, they focused on what truly mattered, and that approach paid off in a big way. It’s a refreshing reminder that sometimes moving fast and trusting your instincts can lead to unexpected success in the gaming world.
Source: pcgamer.com




