Alexandre Amancio, who once helmed Assassin’s Creed, has spoken out on the state of AAA game development, pushing back against the idea that bigger teams automatically lead to better games. According to him, the future of game design rests with smaller, more focused teams rather than sprawling studios trying to solve complex problems by simply adding more people. His perspective adds to an ongoing conversation in the industry about how creativity and execution can sometimes get lost amid the bureaucratic bloat of large-scale productions. In an era where quality often feels weighed down by quantity, Amancio’s remarks serve as a reminder that sometimes less really is more.
Source: eurogamer.net




