‘I can finally do the thing I wanted to do in every previous game’: Divinity’s head of design teases a new mechanic without saying what it is

Divinity’s head of design has dropped a tantalizing hint about a new mechanic coming to the series, teasing something fans have apparently been waiting for since the very first game. Without giving anything away, they mentioned that the feature has been there all along, just waiting to be noticed. It’s the kind of comment that gets longtime players guessing and eager to see what changes might be on the horizon. This suggests the upcoming addition won’t just be a fresh gimmick but something thoughtfully woven into the fabric of the game, possibly something that redefines how the series approaches gameplay. Whatever it is, the fact that it feels so obvious once you realize it hints at clever design work that builds on Divinity’s strengths while pushing the series forward. We’ll have to wait for more details, but the line about finally doing the thing they wanted to do in every previous game definitely sets expectations high.

Source: pcgamer.com