Replaced hands-on preview: the action-platformer isn’t cyberpunk enough

Replaced, the debut title from Sad Cat Studios, has generated considerable buzz since its announcement, largely due to its striking visuals and an intriguing promise of action-platforming set against a retro-futuristic backdrop. Although the art and music create an atmosphere that beckons players into a vibrant, almost dreamy world, the gameplay itself struggles to match that impressive aesthetic.

As I dove into the hands-on preview, I couldn’t help but notice the game leans more into a post-apocalyptic vibe than the cyberpunk aesthetic that many were hoping for. The environments are filled with crumbling structures and forsaken landscapes, reminiscent of a world long past its prime. While this atmospheric choice does have its charm, it feels at odds with the sleek cybernetic elements hinted at in early promotional materials.

The gameplay mechanics brought forth promise but ultimately left a craving for deeper engagement. Movement feels somewhat sluggish, and while animation is fluid, the action can become repetitive, lacking the tightness that one would expect from a title inspired by classic platformers. Combat sequences come off as methodical instead of exhilarating, which is a disappointment when you’re trying to navigate a world so rich in visual storytelling.

There’s no denying that Replaced has a unique aesthetic appeal. The pixel-art graphics exude a retro flair that’s beautifully complemented by a synth-heavy soundtrack, evoking nostalgia while trying to carve its own niche in the gaming landscape. Yet, as I engaged with the world and its challenges, I longed for more dynamic gameplay to match that allure. The juxtaposition of visual style against gameplay mechanics is palpable, but inadvertently highlights a disconnect that could hinder its reception upon launch.

In a market crowded with games aiming for that neo-noir edge, Replaced has the potential to stand out—if it can address its gameplay shortcomings before hitting the shelves. Right now, it feels like it’s still finding its footing, caught between a desire to captivate with art and the need to deliver exhilarating action. It’s a balancing act that many games face, and how Sad Cat Studios resolves this will undoubtedly define the success of their ambitious project.

Source: polygon.com