219 hours of XCOM 2 and 20 minutes of Fallout: Size Five Games’ director Dan Marshall takes us through the games on his PC

Dan Marshall, the director at Size Five Games, has a gaming library that’s as eclectic as his creative output. Known for titles like The Swindle, Lair of the Clockwork God, and Earth Must Die, he has a keen eye for innovation and a deep appreciation for the medium. Recently, he took some time to share insights into his gaming preferences, revealing a mix of strategy, storytelling, and the occasional oddball experience.

One standout in his collection is XCOM 2, which he has devoted an impressive 219 hours to. The strategic depth and challenge of this tactical game clearly resonate with him. The thrill of leading a squad against overwhelming odds and the importance of decision-making in shaping the narrative seem to align with his own design philosophy. It’s not just a game for him; it’s an investment in strategy and storytelling that informs his work at Size Five.

On the flip side, we have a brief 20-minute jaunt into the world of Fallout. While this may seem surprising, it highlights something interesting about gaming experiences: sometimes it’s not just about quantity but quality and impact. This fleeting dip into the wasteland suggests that even the most beloved franchises can find themselves on the backburner when their mechanics or narratives don’t align with personal tastes. Everyone has their games that draw them in deeper and others that simply don’t connect as strongly.

Marshall’s tastes reflect a broader trend among gamers, where strategic depth is not only favored but celebrated. His choices signal an appreciation for games that require thought and engagement rather than passive consumption. This approach can be pivotal in the game development sphere, influencing how he crafts the experiences players will ultimately enjoy.

Overall, Marshall’s gaming preferences shed light on the intersection of personal engagement and professional craftsmanship in the gaming world. His dedication to games like XCOM 2 underscores a commitment to immersive storytelling, while his brief encounter with Fallout exemplifies the vast landscape of gaming, where sometimes a fleeting experience can be just as valuable as an epic saga.

Source: pcgamer.com