“A lot of survival games are really boring”: Abiotic Factor developer says many game makers are too focused on mechanics and not enough on vibes

In a recent interview, Geoff ‘Zag’ Keene, who heads up Deep Field Games, didn’t hold back when he shared his candid thoughts on the state of survival games. He boldly stated that many titles in this genre tend to fall flat, often feeling downright boring. Keene, who has a history that includes work on the iconic Half-Life series, is now looking to reinvent player experiences with his co-op survival endeavor, Abiotic Factor.

His comments resonate particularly well in an era where survival games are prevalent but not always engaging. Keene believes that a significant number of developers focus too heavily on the mechanics of survival, like resource gathering and crafting, while neglecting the critical aspect of atmosphere. It’s a sentiment he has voiced before, even revisiting it during an episode of The AIAS Game Maker’s Notebook, where he discussed his previous jabs at the genre from a PC Gamer interview back in 2024.

The core of his argument is refreshingly clear: while mechanics are essential, they shouldn’t overshadow the overall experience. Vibes, as he puts it, should play a crucial role in immersing players into the world. This perspective feels timely, especially as gamers look for more than just survival mechanics—they crave environments that provoke emotion and make the challenges feel meaningful.

With Abiotic Factor, Keene aims to strike that balance, blending invigorating gameplay with a rich atmosphere that encourages exploration and connection among players. It’s about fostering an experience that feels alive, where players can lose themselves in the world rather than just going through the motions of survival.

In a landscape littered with titles that can feel mechanistic and uninspired, Keene’s insights serve as a reminder of the importance of crafting an engaging vibe alongside sound gameplay. As the gaming community continues to evolve, discussions like these push for a more holistic approach to game design, leaning less on formulaic structures and more on the magic that makes games resonate with their audiences.

Source: rockpapershotgun.com