In a recent move that signals a shift back toward in-person collaboration, MachineGames, the studio behind beloved titles like Indiana Jones and the Wolfenstein series, is encouraging more of its staff to return to full-time office work. Studio director Jerk Gustafsson revealed in an interview with GamesIndustry.biz that the company is “moving more and more” towards an office-centric work model. This includes a request for senior team members to be physically present five days a week.
This decision reflects a broader trend within the industry, as many studios are reconsidering remote work policies that became commonplace during the pandemic. While remote work has its advantages, Gustafsson’s comments suggest a renewed focus on the benefits of collaboration, real-time feedback, and the creative energy that often flourishes in a shared environment.
For those in the gaming community, this change could signal exciting developments on the horizon. As MachineGames ramps up its efforts to foster an engaging workplace culture, it’s likely that we will see the influence of close teamwork and synergy on their upcoming projects. It will certainly be interesting to see how this shift impacts the studio’s workflow and, ultimately, the games they produce.
Source: gamesindustry.biz




