Epic Store saw record player count and 57% increase in third-party game sales in 2025, topping $400 million

Epic Games is celebrating a remarkable year for its digital storefront, the Epic Games Store, as it reported unprecedented figures for 2025. The platform saw its third-party game revenue skyrocket by 57% compared to the previous year. This impressive growth isn’t just about numbers; it reflects a broader trend as players increasingly flock to Epic’s library, which now boasts over 6,000 titles.

One of the standout achievements this year is the record-setting tally of 78 million monthly active users reported in December. This surge in player engagement is complemented by a 4% increase in the amount of time users are dedicating to third-party games on the platform. It’s a testament to Epic’s strategy of attracting both gamers and developers through its competitive revenue-sharing model and a curated selection of games.

All of this culminated in Epic surpassing $400 million in third-party game sales, marking a significant milestone for the company. Such figures not only demonstrate the effectiveness of Epic’s approach but also underscore the growing competition in the digital storefront landscape. With formidable offerings and a commitment to expanding player engagement, Epic is clearly positioning itself as a major player, drawing more attention and investment in a dynamic and ever-evolving market. As we step further into 2026, it will be intriguing to see how these trends develop and what impact they will have on the gaming ecosystem as a whole.

Source: gamesindustry.biz