Highguard review: after a week, it feels like wasted potential

Highguard, the debut title from Wildlight Entertainment, had the potential to be something special but ultimately feels like a missed opportunity. It presents itself as an ambitious fusion of various gameplay mechanics, drawing from genres that traditionally stand apart. However, in its attempt to juggle these elements, the game often feels like it loses its sense of identity.

From the outset, Highguard immerses players in a vibrant world that teeters on the brink of chaos. You can sense the developers’ enthusiasm as they sprinkle in features typical of action-adventure, strategy, and even role-playing games. The ambition is commendable, yet the game struggles to weave these components into a cohesive experience. Instead of crafting a smooth journey, it often feels like navigating a patchwork of ideas that haven’t fully gelled.

The visuals catch your eye with their colorful atmosphere; however, once you’re deep in the gameplay, the shortcomings become apparent. Combat mechanics lack the finesse that make action games engaging, and strategic elements sometimes feel more cumbersome than clever. Players may find themselves yearning for a deeper connection to the mechanics, but they remain frustratingly shallow.

Highguard’s storyline tries to offer depth, but the narrative often gets overshadowed by the confusion in gameplay. You might find yourself getting invested in the characters, only to be pulled out of that immersion by clunky mechanics or design decisions that feel more like obstacles than enhancements. It’s unfortunate because there’s a spark of creativity here, hinting at what could have been if the developers had honed in on fewer gameplay elements with greater care.

As you dive into quests and exploration, you’re met with a mix of intriguing concepts and frustrating execution. While there are moments where the game shines, they are all too often obscured by a clunky interface and design choices that don’t quite click. What Highguard really needs is a clearer vision and more focused mechanics that could elevate the experience from merely acceptable to truly memorable. After a week with the game, it’s hard not to feel a sense of disappointment, wondering what could have been if the developers had taken the time to refine their ideas and better define the game’s core experience. Highguard is a testament to the challenges of blending genres, and while it may not hit the mark this time, it certainly leaves room for growth in Wildlight’s future endeavors.

Source: polygon.com