The Elder Scrolls Online is ditching yearly expansions and folding its premium content into the base game, but it’s also gaining a battle pass

The Elder Scrolls Online (ESO) is signaling a major shift in how it delivers content to players, moving away from the traditional model of annual expansions in favor of more frequent, incremental updates. This new approach includes folding previously premium content into the base game and introducing a battle pass system, marking a significant evolution in the game’s ongoing development strategy.

This change comes after comments from ESO’s game director, Rich Lambert, from earlier this year, when he indicated the team was exploring alternatives to the large-scale chapters that had become the norm. Now, just months later, those ideas have taken shape, aiming to reshape the player experience while adapting to the evolving market and internal studio priorities.

**Key Details:**
– ESO will no longer focus on releasing major yearly expansions (previously called “chapters”) that packaged large story content and features.
– Instead, the game will receive smaller, more frequent content updates designed to keep the world fresh and engaging without long waits.
– Premium content that would have been locked behind expansion purchases is reportedly being integrated into the core game.
– Bethesda is introducing a battle pass system, a first for ESO, which is expected to provide a structured way for players to earn rewards over a set period through gameplay.
– This battle pass will likely run concurrently with the new update cadence, offering cosmetic and possibly gameplay-related rewards.
– Rich Lambert highlighted that the development team’s priority is to deliver “bite-sized” content that maintains engagement and allows for quicker feedback and iteration.
– This pivot comes amid broader challenges in the gaming industry, including company restructurings and shifts in consumer expectations for live service games.

**Why This Matters**

ESO’s move away from the traditional expansion model reflects wider trends across the MMOs and live service genres. Annual or bi-annual expansions have long been a standard for games seeking to provide fresh content in large chunks, but they can also result in extended periods without substantial updates. By adopting smaller, regular content drops, ESO aims to create a more vibrant, continuously evolving game world that remains responsive to player feedback.

Folding premium content into the base game may also lower barriers for new and returning players, making the game more accessible and potentially revitalizing the player base. Meanwhile, the introduction of a battle pass aligns ESO with many other modern live service titles that use this system to deliver a steady stream of rewards, encouraging player investment without relying exclusively on paid expansions.

For a game that has been running strongly since 2014, this strategy could help ESO maintain relevance and competitiveness in a crowded online RPG market, where player retention depends increasingly on consistent, quality content and fair monetization practices.

**Platforms and Release Context**

The Elder Scrolls Online is available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. While an exact timeline for fully implementing these changes has not been specified, the shift toward smaller content updates and the battle pass system is reportedly underway as part of the studio’s current live operations. Players can expect to see these updates roll out gradually over the coming months, with Bethesda aiming to balance fresh content delivery with the game’s ongoing stability and polish.

Overall, ESO’s content strategy revamp is a noteworthy case study in how established MMO titles evolve to meet modern player expectations and industry realities, blending new monetization methods with a commitment to an expansive, engaging game world.

Source: rockpapershotgun.com