Game Freak says its Beast of Reincarnation team is ‘relatively small’ but it’s outsourcing to a wide number of partner studios

Game Freak’s new project Beast of Reincarnation is moving forward with a smaller core team at the helm, but the developer is leaning heavily on a wide network of partner studios for support. The Pokémon creator is overseeing the game’s development more like a conductor, guiding various external teams rather than assembling a large in-house crew. This approach allows Game Freak to stay focused on the game’s vision while tapping into outside expertise and resources.

Though details about Beast of Reincarnation remain limited, this strategy offers insight into how Game Freak is evolving beyond its traditional development model. It’s an interesting shift, especially as the studio balances its flagship Pokémon series alongside ambitious new projects. Managing multiple studios isn’t without challenges, but Game Freak’s experience and industry connections make it a natural fit. With a relatively small core, the project seems to blend intimate creative control with broad collaborative input, keeping something fresh brewing under their watchful eye.

Source: videogameschronicle.com