Blizzard’s not been ‘backtracking’ on its combat addon plans for World of Warcraft, says game director Ion Hazzikostas: ‘This was always the intent, to swing the pendulum to the other end and then creep it back’

Blizzard’s approach to combat addons in World of Warcraft has been misunderstood, but according to game director Ion Hazzikostas, there’s no backtracking involved. In a recent discussion, Hazzikostas clarified that the plan was always to swing the pendulum to one extreme and then slowly ease it back. What might look like a retreat is actually intentional, part of a longer process to find the right balance.

This method shows a willingness to experiment and course-correct in response to player feedback and the ecosystem’s needs. Rather than flip-flopping, Blizzard seems to be methodically adjusting addon accessibility to strike a balance between player freedom and competitive integrity. It’s a nuanced stance that acknowledges the importance of addons while managing how much influence they can have on gameplay.

Hazzikostas’s comments highlight that these changes aren’t reactive but deliberate. The goal appears to be a measured evolution rather than a sudden reversal. Players watching the addon landscape shift in WoW can expect a thoughtful recalibration rather than a confusing series of pivots. For now, Blizzard is still charting its course, but with clear intent at the helm.

Source: pcgamer.com