House House, the indie studio behind the quirky Untitled Goose Game, is back with a refreshing new venture called Big Walk. This open-world co-op puzzler offers a delightful blend of exploration and teamwork, and I was fortunate enough to dive into a hands-on session that could easily have turned into a chaotic adventure of its own.
One of the joys of participating in this preview event was having a video documenting the gameplay, thanks to a keen-eyed PR rep. Normally, this would be a great asset, helping me capture moments I might miss while frantically trying to jot down notes and navigate the game. But this time, there’s a twist. I’m hesitant to watch the footage simply because I can imagine the banter that unfolded while I was off adventuring in my own way.
Midway through my session, I took a rather untimely plunge off a cliff, only to find myself rudely bobbing in the ocean for what felt like an eternity. My fellow players were likely gathered above, possibly debating my fate or chuckling at my misfortune. When a determined developer finally caught up to me, he heroically hoisted me from my watery grave, letting me leap back to safety with a big, glowing lamp guiding our way. However, even after the rescue, I could feel the weight of those moments spent alone in the dark ocean. I was absent while everyone else shared a laugh, and I can’t shake the feeling of being the subject of their good-natured ribbing.
Despite my brief stint as the game’s aquatic casualty, Big Walk excels at fostering an atmosphere rich with camaraderie. The enchanting environment encourages exploration while the puzzles nudge players to work together creatively. Whether you’re scaling a rocky outcrop or navigating through a charmingly whimsical landscape, the game invites players to engage with one another in ways that feel both organic and fun.
As I reflect on my time lost at sea, it becomes clear that Big Walk isn’t just about the destinations you reach, but the memories forged along the way — even if a few of those memories are slightly embarrassing. With its vivid landscapes and opportunities for collaboration, this new title promises to be an enjoyable experience, beckoning players to step in and, perhaps, take a tumble or two.
Source: rockpapershotgun.com




