Skyrim’s co-lead designer was building real-time horse and cart travel and a dynamic civil war: ‘We were pretty disappointed that didn’t ship’

Kurt Kuhlmann, who co-led development on Skyrim and served as Bethesda’s Elder Scrolls loremaster, revealed some intriguing details about features that never made it into the final game. He was working on a real-time horse and cart travel system, along with a more dynamic civil war mechanic. Both ideas promised to add a layer of immersion and depth that could have reshaped the player’s experience of Skyrim’s world. Unfortunately, neither feature shipped, leaving Kuhlmann and the team visibly disappointed. It’s a glimpse into the ambitious vision behind one of the most beloved RPGs, and a reminder of the tough choices developers face in bringing sprawling open worlds to life.

Source: pcgamer.com