Capcom and Ubisoft developers surprised by DLSS 5 announcement: “We found out at the same time as the public”

Capcom and Ubisoft developers have expressed their surprise regarding the recent announcement of DLSS 5, the latest iteration of Nvidia’s deep learning upscaling technology. It seems that not even the teams working on high-profile titles were in the loop before the official reveal. According to various sources within these companies, developers learned about DLSS 5 at the same moment the rest of the world did: when the news broke to the public.

This revelation has ignited discussions about the process of communication between hardware manufacturers and game developers. For studios heavily invested in optimizing their titles for the best gaming experiences, finding out about significant advancements alongside everyday gamers can be frustrating. It raises questions about the collaboration—or lack thereof—that typically helps ensure seamless integration of new technologies.

DLSS has become a critical component for many developers aiming to enhance performance without sacrificing graphical fidelity. With each new version, the expectations and stakes rise. The latest announcement has triggered a variety of reactions, with some seeing the potential for remarkable improvements while others remain cautious, keen to gauge its practical implementation in their upcoming projects.

As the gaming landscape evolves, the need for effective communication among all players in the ecosystem, from hardware vendors to game creators, becomes increasingly vital. The situation serves as a reminder that while technological advancements push boundaries, the partnerships needed to leverage these innovations can sometimes falter. As we move forward, it will be interesting to see how developers adapt to these changes and whether future collaborations will improve in light of such abrupt announcements.

Source: pcgamer.com