“You’re not doing parkour off a roof, but the principles were the same”: How the makers of Firewatch pulled from Mirror’s Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulator

In the spring of 2014, the talented but small team at Campo Santo was in the early stages of crafting Firewatch, an ambitious first-person narrative game that has often been tagged as a walking simulator—though the developers embrace that label without hesitation. Nestled in their San Francisco office, a mix of local talents and others who traveled from as far as Vancouver and Winchester gathered for a bonding experience. They packed cars with beer, board games, and camping gear before embarking on a memorable trip to Yosemite National Park. As co-founder Nels Anderson candidly puts it, they went camping in the goddamn woods.

While Firewatch is set over 500 miles away in Wyoming’s Shoshone National Forest, the team aimed to immerse themselves in nature, capturing the essence of being dwarfed by colossal trees and the surrounding wilderness. Chris Remo recalls this trip as crucial for the game’s development, noting that everyone felt deeply impacted by the experience. They hoped that somehow, over the next year and a half, they could distill that feeling into something palpable for players.

What’s particularly fascinating about Firewatch is how its developers drew inspiration from other iconic games to shape its narrative style and gameplay mechanics. In developing the emotional weight of their story, they examined titles like Mirror’s Edge, Far Cry 2, and BioShock. The principles behind the fluid movement and exploration in those games served as a foundation for creating a rich, immersive experience in Firewatch. Though players might not be vaulting off rooftops or paragliding through jungles, there’s an undeniable link to the emotional and physical rhythms these games introduce.

As players navigate the picturesque but isolated landscape, it’s not just about wandering; it’s about connecting with the environment and the story that unfolds through dialogue and exploration. This thoughtful blend of design choices and narrative depth allows Firewatch to stand apart, turning what might seem like simple strolls through the woods into a journey of introspection and emotion. It’s a testament to how game design can elevate storytelling, drawing from varied influences to create something truly unique.

Source: rockpapershotgun.com