Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse ‘had some very dark corners that may have accelerated the timeline of our failure,’ but adds, ‘it wasn’t the primary cause’

In a surprising turn of events, Highguard is set to close its doors for good tomorrow, just shy of two months since its launch. This decision comes on the heels of a tumultuous reception that enveloped the game from the moment its reveal trailer dropped. A former developer from the studio has opened up about the intense discourse surrounding the game, describing it as a maelstrom that included some unsettling comments. While they acknowledged the negative conversations may have hastened the studio’s downfall, they were quick to clarify that these factors were not the sole contributors to the failure.

Highguard aimed to carve out a niche in the competitive gaming landscape, but its journey proved precarious. The initial excitement quickly soured for many, and the conversations surrounding the game often veered into darker territory. What should have been a time to rally support instead became a prolonged examination of the game’s perceived shortcomings.

The former developer’s insight sheds light on the often harsh realities faced by new titles in today’s market. There’s a deep-seated pressure to succeed that can quickly morph into a feeding frenzy online, punctuated by critiques that can feel overwhelmingly personal. This kind of atmosphere can be devastating for a small team, and it’s troubling to consider how much impact public discourse has on creative endeavors.

As Highguard rides into the sunset, its swift demise serves as a cautionary tale for other developers. The balance between promoting a project and facing the inevitability of criticism is delicate. In the end, the team behind Highguard gave it their all, and its closure—a stark reminder of the industry’s unpredictability—leaves many to ponder the complexities of a gamer’s relationship with their games.

Source: pcgamer.com