Two genres and seven years on, Remedy attempt to define what a Control game even is in the lead-up to Resonant

What constitutes a Control game? It’s a thought-provoking question, especially considering the journey since the original title debuted in 2019. Outside of some DLC content, the most notable release has been FBC: Firebreak, a live service FPS that didn’t quite find its footing. This spin-off raised eyebrows and left fans hungry for the kind of immersive experience that Remedy is known for.

Fast forward to last year’s revelation about the much-anticipated Control sequel, which we now know is titled Control Resonant. This isn’t just a simple continuation of Jesse’s saga. Instead, Remedy is stepping into new territory, shifting gears to introduce a gameplay style reminiscent of action-heavy titles like Devil May Cry. The departure from familiar mechanics and characters suggests a bold and somewhat risky move for the studio.

In recent discussions, key figures from Remedy have shared insights into the identity of Control games in the context of Resonant. They reflect on how the essence of the series evolves while maintaining its core appeal. With this latest title, the developers appear to be navigating the line between innovative gameplay and the narrative threads that have captivated players. As fans await the final product, the anticipation builds not just for another installment, but for a deeper understanding of what makes a Control game uniquely engaging.

Source: rockpapershotgun.com