When Fallout: London launched in 2024, it promised to usher the familiar wasteland into the rain-soaked streets of an alternate post-apocalyptic England. Modders are usually quick to jump into such ambitious total conversions with their own quests and expansions, as seen with Fallout 4, which bloomed into a thriving hub of creative additions. But so far, Fallout: London hasn’t quite sparked the same burst of community-driven quest content or world expansions.
Team FOLON, the developers behind this bold reimagining, hoped that players would eagerly dive into expanding their vision. Small tweaks and minor additions have trickled in, but new sprawling quests or major expansions haven’t materialized. Dean Carter, known as Prilladog and the project lead, acknowledges this lack of deeper mod activity. He’s shared some thoughts on why this might be happening, suggesting it isn’t due to a lack of interest but possibly the complexity of working with such a carefully crafted total conversion, or the sheer effort required to build fresh stories within that framework.
The bigger picture here shows a fascinating dynamic between modders and total conversions: while the community often flourishes around vanilla or lightly altered games, those total conversions that reinvent everything require a different kind of dedication and expertise. Fallout: London remains a remarkable achievement, but it’s clear that its path to becoming a fully fledged modding platform for new content is slower and more deliberate than what the Fallout 4 modding explosion set as precedent.
Source: rockpapershotgun.com




