Former Highguard level designer suggests “sweaty” competitive 3v3 play “was the biggest thing that turned a lot of players off”

Recently, a former level designer from Wildlight, the team behind the free-to-play shooter Highguard, opened up about the challenges facing the game. They emphasized that the strong focus on competitive 3v3 play may have alienated a significant portion of the player base. The designer, having been directly involved in the game’s development, provided an insider’s perspective on why the competitive elements didn’t resonate as hoped.

Many players have increasingly gravitated away from what the designer described as “sweaty” competition, suggesting that the intense nature of these matches lacked appeal for those looking for a more relaxed gaming experience. This begs the question of how game developers can balance competitive mechanics without forsaking casual players, a core demographic for many titles today.

Highguard, which was initially positioned as a captivating free-to-play shooter, has struggled to maintain its player count. While competitive elements often attract a dedicated audience, they can just as easily push away those who play for fun. The designer’s insights shine a light on the ongoing challenge within the industry: striving to create inclusive games that cater to both the competitive elite and casual gamers alike.

As the gaming landscape evolves, developers must navigate these fine lines carefully. Highguard’s experience may serve as a cautionary tale for others aiming to thread the needle between engagement and accessibility.

Source: eurogamer.net